Constructs a new GameInteractiveEffectCmd.
Optional
properties: IGameInteractiveEffectCmdProperties to set
GameInteractiveEffectCmd effect.
GameInteractiveEffectCmd eventId.
GameInteractiveEffectCmd pid.
GameInteractiveEffectCmd spaceId.
Static
createCreates a new GameInteractiveEffectCmd instance using the specified properties.
Optional
properties: IGameInteractiveEffectCmdProperties to set
GameInteractiveEffectCmd instance
Static
decodeDecodes a GameInteractiveEffectCmd message from the specified reader or buffer.
If the payload is not a reader or valid buffer
If required fields are missing
Reader or buffer to decode from
Optional
length: numberMessage length if known beforehand
GameInteractiveEffectCmd
Static
decodeDecodes a GameInteractiveEffectCmd message from the specified reader or buffer, length delimited.
If the payload is not a reader or valid buffer
If required fields are missing
Reader or buffer to decode from
GameInteractiveEffectCmd
Static
encodeEncodes the specified GameInteractiveEffectCmd message. Does not implicitly verify messages.
GameInteractiveEffectCmd message or plain object to encode
Optional
writer: anyWriter to encode to
Writer
Static
encodeEncodes the specified GameInteractiveEffectCmd message, length delimited. Does not implicitly verify messages.
GameInteractiveEffectCmd message or plain object to encode
Optional
writer: anyWriter to encode to
Writer
Static
fromCreates a GameInteractiveEffectCmd message from a plain object. Also converts values to their respective internal types.
Plain object
GameInteractiveEffectCmd
Static
toCreates a plain object from a GameInteractiveEffectCmd message. Also converts values to other types if specified.
GameInteractiveEffectCmd
Optional
options: anyConversion options
Plain object
Static
verifyGenerated using TypeDoc
Represents a GameInteractiveEffectCmd.