Represents an InitGameCmd.

Hierarchy

  • InitGameCmd

Implements

Constructors

  • Constructs a new InitGameCmd.

    Parameters

    Returns InitGameCmd

Properties

describe: string

InitGameCmd describe.

eventId: string

InitGameCmd eventId.

icon: string

InitGameCmd icon.

name: string

InitGameCmd name.

spaceId: string

InitGameCmd spaceId.

url: string

InitGameCmd url.

Methods

  • Converts this InitGameCmd to JSON.

    Returns {
        [k: string]: any;
    }

    JSON object

    • [k: string]: any
  • Creates a new InitGameCmd instance using the specified properties.

    Parameters

    Returns InitGameCmd

    InitGameCmd instance

  • Decodes an InitGameCmd message from the specified reader or buffer.

    Throws

    If the payload is not a reader or valid buffer

    Throws

    If required fields are missing

    Parameters

    • reader: any

      Reader or buffer to decode from

    • Optional length: number

      Message length if known beforehand

    Returns InitGameCmd

    InitGameCmd

  • Decodes an InitGameCmd message from the specified reader or buffer, length delimited.

    Throws

    If the payload is not a reader or valid buffer

    Throws

    If required fields are missing

    Parameters

    • reader: any

      Reader or buffer to decode from

    Returns InitGameCmd

    InitGameCmd

  • Encodes the specified InitGameCmd message. Does not implicitly verify messages.

    Parameters

    • message: IInitGameCmd

      InitGameCmd message or plain object to encode

    • Optional writer: any

      Writer to encode to

    Returns Writer

    Writer

  • Encodes the specified InitGameCmd message, length delimited. Does not implicitly verify messages.

    Parameters

    • message: IInitGameCmd

      InitGameCmd message or plain object to encode

    • Optional writer: any

      Writer to encode to

    Returns Writer

    Writer

  • Creates an InitGameCmd message from a plain object. Also converts values to their respective internal types.

    Parameters

    • object: {
          [k: string]: any;
      }

      Plain object

      • [k: string]: any

    Returns InitGameCmd

    InitGameCmd

  • Creates a plain object from an InitGameCmd message. Also converts values to other types if specified.

    Parameters

    • message: InitGameCmd

      InitGameCmd

    • Optional options: any

      Conversion options

    Returns {
        [k: string]: any;
    }

    Plain object

    • [k: string]: any
  • Verifies an InitGameCmd message.

    Parameters

    • message: {
          [k: string]: any;
      }

      Plain object to verify

      • [k: string]: any

    Returns null | string

    null if valid, otherwise the reason why it is not

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