Class GameTriggerInteractiveNotice

Represents a GameTriggerInteractiveNotice.

Hierarchy

  • GameTriggerInteractiveNotice

Implements

Constructors

Properties

call: string

GameTriggerInteractiveNotice call.

name: string

GameTriggerInteractiveNotice name.

param: string

GameTriggerInteractiveNotice param.

pid: string

GameTriggerInteractiveNotice pid.

Methods

  • Converts this GameTriggerInteractiveNotice to JSON.

    Returns {
        [k: string]: any;
    }

    JSON object

    • [k: string]: any
  • Decodes a GameTriggerInteractiveNotice message from the specified reader or buffer.

    Throws

    If the payload is not a reader or valid buffer

    Throws

    If required fields are missing

    Parameters

    • reader: any

      Reader or buffer to decode from

    • Optional length: number

      Message length if known beforehand

    Returns GameTriggerInteractiveNotice

    GameTriggerInteractiveNotice

  • Decodes a GameTriggerInteractiveNotice message from the specified reader or buffer, length delimited.

    Throws

    If the payload is not a reader or valid buffer

    Throws

    If required fields are missing

    Parameters

    • reader: any

      Reader or buffer to decode from

    Returns GameTriggerInteractiveNotice

    GameTriggerInteractiveNotice

  • Encodes the specified GameTriggerInteractiveNotice message. Does not implicitly verify messages.

    Parameters

    Returns Writer

    Writer

  • Encodes the specified GameTriggerInteractiveNotice message, length delimited. Does not implicitly verify messages.

    Parameters

    Returns Writer

    Writer

  • Creates a GameTriggerInteractiveNotice message from a plain object. Also converts values to their respective internal types.

    Parameters

    • object: {
          [k: string]: any;
      }

      Plain object

      • [k: string]: any

    Returns GameTriggerInteractiveNotice

    GameTriggerInteractiveNotice

  • Creates a plain object from a GameTriggerInteractiveNotice message. Also converts values to other types if specified.

    Parameters

    Returns {
        [k: string]: any;
    }

    Plain object

    • [k: string]: any
  • Verifies a GameTriggerInteractiveNotice message.

    Parameters

    • message: {
          [k: string]: any;
      }

      Plain object to verify

      • [k: string]: any

    Returns null | string

    null if valid, otherwise the reason why it is not

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