Represents a PreStartGameCmd.

Hierarchy

  • PreStartGameCmd

Implements

Constructors

Properties

code: number

PreStartGameCmd code.

eventId: string

PreStartGameCmd eventId.

message: string

PreStartGameCmd message.

spaceId: string

PreStartGameCmd spaceId.

Methods

  • Converts this PreStartGameCmd to JSON.

    Returns {
        [k: string]: any;
    }

    JSON object

    • [k: string]: any
  • Creates a new PreStartGameCmd instance using the specified properties.

    Parameters

    Returns PreStartGameCmd

    PreStartGameCmd instance

  • Decodes a PreStartGameCmd message from the specified reader or buffer.

    Throws

    If the payload is not a reader or valid buffer

    Throws

    If required fields are missing

    Parameters

    • reader: any

      Reader or buffer to decode from

    • Optional length: number

      Message length if known beforehand

    Returns PreStartGameCmd

    PreStartGameCmd

  • Decodes a PreStartGameCmd message from the specified reader or buffer, length delimited.

    Throws

    If the payload is not a reader or valid buffer

    Throws

    If required fields are missing

    Parameters

    • reader: any

      Reader or buffer to decode from

    Returns PreStartGameCmd

    PreStartGameCmd

  • Encodes the specified PreStartGameCmd message. Does not implicitly verify messages.

    Parameters

    • message: IPreStartGameCmd

      PreStartGameCmd message or plain object to encode

    • Optional writer: any

      Writer to encode to

    Returns Writer

    Writer

  • Encodes the specified PreStartGameCmd message, length delimited. Does not implicitly verify messages.

    Parameters

    • message: IPreStartGameCmd

      PreStartGameCmd message or plain object to encode

    • Optional writer: any

      Writer to encode to

    Returns Writer

    Writer

  • Creates a PreStartGameCmd message from a plain object. Also converts values to their respective internal types.

    Parameters

    • object: {
          [k: string]: any;
      }

      Plain object

      • [k: string]: any

    Returns PreStartGameCmd

    PreStartGameCmd

  • Creates a plain object from a PreStartGameCmd message. Also converts values to other types if specified.

    Parameters

    • message: PreStartGameCmd

      PreStartGameCmd

    • Optional options: any

      Conversion options

    Returns {
        [k: string]: any;
    }

    Plain object

    • [k: string]: any
  • Verifies a PreStartGameCmd message.

    Parameters

    • message: {
          [k: string]: any;
      }

      Plain object to verify

      • [k: string]: any

    Returns null | string

    null if valid, otherwise the reason why it is not

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